Snes Super Star Wars Empire Strike Back Box Art

1996 video game

1996 video game

Star Wars: Shadows of the Empire
Star Wars: Shadows of the Empire cover art. The title is the top quarter of the image, and the rest is a montage of characters spread across the bottom. The game's protagonist, Dash Rendar, is prominently featured.

North American Windows cover fine art

Developer(s) LucasArts
Publisher(due south) Nintendo (N64)
LucasArts (PC)
Managing director(due south) Mark Haigh-Hutchinson
Designer(s) Jon Knoles
Programmer(due south) Gary Keith Brubaker
Eric Johnston
Mark Haigh-Hutchinson
Creative person(south) Jon Knoles
Composer(s) Joel McNeely (score)
John Williams (themes)
Platform(s) Nintendo 64, Windows
Release Nintendo 64
  • NA: Dec 3, 1996[2]
  • PAL: March 1, 1997[1]
Windows
  • NA: September 17, 1997[2]
  • PAL: February iii, 1998[2]
Genre(s) Action, Action-adventure, Third-person shooter
Mode(due south) Single-thespian

Star Wars: Shadows of the Empire is a video game adult and published past LucasArts. Information technology is primarily a third-person shooter, with multiple types of vehicular combat sequences. It was released for the Nintendo 64 on Dec three, 1996, and for Windows on September 17, 1997. Good Old Games re-released it on May iii, 2016, as a compatibility update for 64-flake Windows.

The thespian controls the mercenary Dash Rendar to help Luke Skywalker and rescue Princess Leia from Prince Xizor. It is role of the Star Wars: Shadows of the Empire multimedia project and has a backstory between The Empire Strikes Back and Return of the Jedi. Tracks from the multimedia project'southward soundtrack are the musical score. The game received mixed to positive reviews from critics. Shadows of the Empire is the third summit-selling Nintendo 64 game for 1997, with more than than one million copies sold.

Gameplay [edit]

A man rides a hover bike through the streets of a fictional desert city.

Protagonist Dash Rendar rides a swoop bike in a loftier-speed chase sequence.

Star Wars: Shadows of the Empire plays primarily as a third-person shooter. Players control the protagonist, Nuance Rendar. His equalizer pistol recharges after each shot, and can pick upwardly additional powerups for the gun. In later levels, Rendar acquires a jetpack to traverse larger gaps. The jetpack can also be used under h2o in the sewer level. He has limited health, which can be replenished with health packs located throughout the game. The thespian is given a finite amount of lives to complete the game. Additional lives can be acquired, yet if the thespian runs out of lives a game over sequence occurs. Each level is timed and upward to 3 challenge points are awarded for performing specific actions or finding subconscious tokens, to unlock rewards.[3]

The game features other, non-shooter elements. In the opening level, Rendar pilots a snowspeeder in defense of the Rebel base of operations on Hoth. Rendar controls the turret of his send, the Outrider, in 360 caste space battles to destroy a specific number of enemy ships. In other infinite sequences, he pilots the send, destroying targets with its forward cannons. In one sequence, Rendar makes a high-speed chase on swoop bikes, controlling the swoop and attack to eliminate an enemy gang earlier reaching the destination.[4]

Plot [edit]

The story is divided into iv capacity. "Role I: Escape from Repeat Base" begins before long before the battle of Hoth, equally Nuance Rendar and his droid co-pilot, Leebo, make it at Echo Base of operations to evangelize supplies. He briefly talks with Han Solo, who gets him temporary clearance to fly with Rogue Squadron. Dash pilots a snowspeeder into boxing, and returns to Echo Base when the shield generator is destroyed, just every bit the Millennium Falcon leaves. He makes his way through the base, attempting to return to his ship, the Outrider. Dash encounters several wampas on the mode, and has to fight an AT-ST, but eventually makes it back to Leebo and The Outrider, and they escape a Star Destroyer through an asteroid field.

"Office II: In Search of Boba Fett" begins after the cease of The Empire Strikes Back, every bit Dash searches for Boba Fett, who holds Han Solo, frozen in carbonite. He hunts and battles IG-88, who is attempting to repair his send on Ord Mantell after an altercation with Fett. The droid tells him that Fett is hiding on a moon of the planet Gall. Dash finds Fett, and damages his transport, the Slave I , just Fett escapes. Believing that the Emperor will let him accept Darth Vader'south identify if Skywalker is killed, Prince Xizor orders Jabba the Hutt to kill Luke Skywalker.

In "Part III: Hunting the Assassins", Jabba sends a grouping of swoop bikers to Obi-Wan Kenobi's home, where Luke is practicing his Jedi skills. Dash races them to Kenobi'southward, and eliminates all members of the gang. Luke informs Dash of a secret imperial supercomputer aboard the Imperial Freighter Suprosa, containing unknown important Regal construction plans for the Expiry Star II. Dash steals the computer, and battles with a cargo droid in a hangar.

"Function Iv: Lair of the Dark Prince" begins with Luke, Lando Calrissian, Chewbacca, and Nuance infiltrating Xizor'due south palace on Coruscant to save Princess Leia, whom Xizor has taken convict. Nuance enters the palace through the surreptitious sewer system, and battles an enormous dianoga, before inbound the palace itself. While in the palace Nuance plants thermal detonators in an endeavour to destroy the it before Xizor summons his droid, which Nuance quickly disposes of. After defeating the droid, Xizor flees to his Skyhook space station. Xizor'due south forces engage in battle with the Rebellion, but during the conflict an Imperial Star Destroyer arrives firing on both parties. The conflict turns as the Star Destroyer engages Xizor and his forces. Utilizing this distraction, Dash destroys the Skyhook 's outer defenses and proceeds to wing inside the station, destroying its core. Dash is presumably killed in the blast, along with Xizor.

A short pre-credits scene shows Luke and Leia on Tatooine, mourning Dash's death. If the game is completed on medium or college difficulty levels, this is followed by an additional scene of Dash and Leebo, who had jumped to hyperspace to escape the blast. Leebo questions Dash's decision to keep the illusion they had died in the Skyhook 'due south destruction, to which Dash says, "It's good to be remembered as a martyr without actually being dead, wouldn't you say?"

Development [edit]

There was considerable pressure to stop the game in fourth dimension for the Christmas 1996 deadline. This reality meant many, many tardily nights, with some team members regularly working over 100 hours every week for the best function of a year. [...] We had to release our game shortly after launch of the machine, [and so] were under more pressure than might usually have been encountered.

Shadows of the Empire project lead Mark Haigh-Hutchinson[iv]

The piece of work on Shadows of the Empire project started in late 1994 with the idea of making a side story to the movies. After dismissing the apply of the main characters from the movies as the playable character of the new game, which gave the developers more than freedom with the game and story,[5] : 6–vii they built on a pocket-size character from the volume, Nuance Rendar. He has many similarities to Han Solo, including a transport, the Outrider, which bears a close resemblance to Solo'southward Millennium Falcon.[six] Jon Knoles, who was the game'due south senior artist and animator and previously worked on other LucasArts games for PC and SNES, is credited with bringing the thought of Shadows of the Empire and placing it between the films The Empire Strikes Back and Return of the Jedi.[iv] [five] : xiii

LucasArts used the level editor of the Jedi engine, previously used on its games Star Wars: Nighttime Forces and Outlaws, to create the game's 3D environments. The game was programmed in the language C.[4] The game was originally planned to accept 19 levels, Nintendo Power reported a reduction to 12 levels,[seven] and the final release has ten levels.[8] [4]

LucasArts's choice to be an early adopter of the Nintendo 64 came from what visitor leaders believed were missed opportunities for revenue on game consoles.[9] [4] When work began on Shadows of the Empire, the Nintendo 64 hardware had not been finalized by Silicon Graphics (SGI) and Nintendo. Therefore, SGI approximated the console's performance and functionality profile using a U.s.$140,000 SGI Onyx supercomputer with the RealityEngine2 graphics subsystem with the Performer 3D API — the compages which had originally inspired SGI'due south blueprint of the Nintendo 64.[seven] Two LucasArts developers already had all-encompassing experience with the SGI platform, which eased the prototyping of the game for approximately xviii months until the Nintendo 64 hardware was finalized. Eventually, Nintendo 64 hardware cards were released for SGI Indy workstations, and given to the team to supplant the software-based profile on Onyx.[nine] [4] Considering of the team'southward SGI expertise and the Nintendo 64's pattern heritage from the Onyx, they ported the game to the panel in three days and continued evolution on Indy, while notwithstanding performing large environmental precalculations on Onyx.[4] For a prototype controller with which to test the game, they were delivered a modified SNES controller with a primitive analog joystick and Z trigger, designed by Konami. For maximal secrecy under strict nondisclosure agreement, the core team was not allowed to speak to anyone else about the hardware or the project, and the controller prototype was concealed within a paper-thin box that the squad members could place their easily into.[9] [4]

During development, Shigeru Miyamoto, senior marketing director of Nintendo, suggested that Nuance be more animated. He suggested Rendar could become restless when waiting for the player to control him, and more animated in how he holds his weapons.[five] : l Motion capture was done at LucasArts's sister visitor Industrial Light & Magic (ILM). The recorded animations proved to exist unusable, and had to be redone manually using keyframes in Allonym Ability Animator.[4] Music development began with MIDI approximations of the original moving-picture show scores by composer John Williams. The team believed that MIDI-sequenced synthesis did not appropriately capture the essence of the music, and switched to digital samples of the original music. Equally part of the Shadows of the Empire multimedia project, a full soundtrack was equanimous by Joel McNeely and recorded with the Purple Scottish National Orchestra.[10] Soundtrack samples were used in both versions of the game, with many full tracks in the Windows version. For the console version, due to express cartridge space, the score was sampled down to 16-bit at 11 kHz in mono. After some discussion, Nintendo agreed to increase the cartridge infinite from 8 MB to 12 MB, giving the developers plenty room to sample roughly 15 minutes of music on the cartridge. It is unique amongst Nintendo 64 games for using a digitized orchestral soundtrack, instead of synthesized music like that in Star Wars: Rogue Squadron.[iv] John Cygan voices the game's protagonist, Dash Rendar. Cygan reprises his role in Star Wars: X-Fly Brotherhood. His droid, Leebo, is voiced by Tom Kane. Luke Skywalker is voiced by Bob Bergen, official audio double for Mark Hamill. Prince Xizor, the game's principal antagonist, is voiced past Nick Tate.[eleven]

Because of the much greater storage space bachelor with a PC, LucasArts added full motion video (FMV) cinematic sequences and a number of additional speech communication clips to the Windows version. According to Knowles, when working on the Nintendo 64 version, the evolution team could have adapted the Windows version'south FMV sequences into animated cutscenes using the game engine (which would have essentially lower quality than FMV, but utilise only a tiny fraction of the storage space), just this would have severely delayed the game'southward release, and so they used only still images for the Nintendo 64 version's cutscenes.[12] When supplemented with a 3D acceleration carte du jour, the Windows version runs at a resolution of 640 10 480 pixels. The Nintendo 64 version runs at a 320 ten 240 resolution with hardware based blending and anti-aliasing features to make the difference in resolution less obvious.[12]

After the game'due south demonstration at the 1996 Electronic Amusement Expo met with mixed reactions, LucasArts canceled its plans to release information technology with the Nintendo 64 Northward American launch, postponing it until December to give the product team a few more months for quality.[13]

Release [edit]

Shadows of the Empire was released on December three, 1996, for the Nintendo 64, three months after the panel's launch. Information technology was released in Japan on June 14, 1997.[xiv] With the developer reporting more 1 million copies sold by 1997,[4] It is the third tiptop-selling Nintendo 64 game for that yr (September 1996 to Baronial 1997)[fifteen] and the third elevation-selling game on any arrangement for the 1996 Christmas shopping flavor.[16] A version for Windows 95 was released on September 17, 1997. In coming decades, compatibility issues arose,[17] [xviii] then the game was re-released for 64-fleck Windows systems on May 3, 2016, through Good Old Games.[19]

On July 26, 2019, the Nintendo 64 version was re-released in both a standard and Collector'southward Edition in limited quantities past Limited Run Games.[20]

Reception [edit]

Shadows of the Empire has received generally mixed reviews from critics. The most common comment was that the opening Battle of Hoth is outstanding, simply all the other levels are mediocre.[24] [27] [28] [32] Some critics specified that though the dissimilar game styles add diversity, none of them offered anything new or were executed well.[28] [32] The third-person shooter stages (which comprise the majority of the game) drew the strongest criticism, with reviews describing poor controls[24] [27] [28] [33] and camera angles which either give a cripplingly limited view or cake the action with Dash's own body.[24] [27] Reviewers often praised the game's polygonal graphics as being convincing plenty to touch the role player'south mood.[24] [27] [28] [33]

A reviewer for Next Generation remarked that the cartridge format was insufficient for a game of this type, resulting in bug — the lack of fluidity in the sewer waters, and the frequent looping of the music — which could have been easily solved with the greater storage capacity of CD. Chiefly criticizing the multi-genre gameplay, he said the game was especially disappointing in low-cal of its smashing potential.[32] Doug Perry of IGN similarly said that "we were disappointed once again and again at this game's terrible control, its mediocre gameplay, and the overall knowledge that, once having finished information technology, you knew that the developers from LucasArts could have orchestrated a much meliorate piece of videogaming."[28] Writing in GamePro, Scary Larry highly praised the soundtrack, merely concluded that the problems with the gameplay made it a must-have for Star Wars fans but a poor choice for anyone else.[33] Unlike many other critics, Shawn Smith of Electronic Gaming Monthly asserted that all the gameplay styles in Shadows of the Empire are done extremely well, and said information technology was the best Star Wars game he had played on either console or PC. The other iii reviewers for EGM were less enthusiastic, with Sushi-X in particular summarizing the game every bit "a poor first-person shooter on height of an crawly Hoth battle sequence".[24] GameSpot's John Broady claimed that "...the control, photographic camera angles, and frustrating save feature keep information technology from reaching its full potential".[27]

Most critics were amazed by the Battle of Hoth level, particularly its success in recreating the scene from The Empire Strikes Back as an interactive experience.[24] [27] [28] [33] The month prior to reviewing the game, EGM 'south lead editorial hailed this level as a watershed moment for motion-picture show-to-game adaptations, anticipating a new era in which picture studios would take into business relationship prospective game adaptations when making a movie.[34]

EGM named Shadows of the Empire a runner-up for Nintendo 64 Game of the Year, backside Super Mario 64. Though noting little competition for this category, because but viii Nintendo 64 games were released in the US in 1996, they chosen the game "a tour-de-forcefulness that all Star Wars fans must cheque out". They as well named it a runner-up for Best Music, behind Wipeout XL.[35]

In a retrospective review, Allgame's Scott Alan Marriott criticized the shooting sequences as "rather boring, probably due to the less involving third-person perspective".[23]

Notes [edit]

  1. ^ In GameFan 's review, three critics scored Star Wars: Shadows of the Empire differently: 89, 91, ninety.[25]

References [edit]

  1. ^ IGN staff (Feb 28, 1997). "N64 Launches in Europe Saturday". IGN . Retrieved October 6, 2010.
  2. ^ a b c "Star Wars: Shadows of the Empire on IGN". IGN. Archived from the original on Feb 21, 2002. Retrieved September 18, 2009.
  3. ^ a b Gerstamann, Jeff (October 9, 1997). "Shadows of the Empire Review". GameSpot . Retrieved March half-dozen, 2017.
  4. ^ a b c d e f 1000 h i j k fifty Haigh-Hutchinson, Mark (April half-dozen, 2009). "Archetype Postmortem: Star Wars: Shadows Of The Empire". Gamasutra . Retrieved March vi, 2017.
  5. ^ a b c Boyer, Crispin. Shadows of the Empire Strategy Guide. Electronic Gaming Monthly.
  6. ^ "NG Alphas: Shadows of the Empire" (PDF). Next Generation. No. 23. Imagine Media. Nov 1996. pp. 127–viii.
  7. ^ a b "Star Wars Shadows of the Empire". Nintendo Power. Vol. 83. Apr 1996. pp. x–15.
  8. ^ "Star Wars: Shadows of the Empire" (PDF). Electronic Gaming Monthly. No. 88. Ziff Davis. Nov 1996. p. 192.
  9. ^ a b c Smith, Rob (2008). Rogue Leaders: The Story of LucasArts. Chronicle Books. ISBN978-0-8118-6184-vii.
  10. ^ McNeely, Joel; et al. (Regal Scottish National Orchestra) (1996). Star Wars: Shadows of the Empire Official Soundtrack (Media notes). Varèse Sarabande.
  11. ^ "Shadows of the Empire cast". IMDb . Retrieved March 12, 2017.
  12. ^ a b Kaiafas, Tasos; Hsu, Dan (Jan 1998). "Inquire Someone Who Knowles". Electronic Gaming Monthly. No. 102. Ziff Davis. p. 144.
  13. ^ "In the Studio". Side by side Generation. No. 20. Imagine Media. August 1996. p. 17.
  14. ^ "スター・ウォーズ 帝国の影 [NINTENDO64] / ファミ通.com". www.famitsu.com . Retrieved July 26, 2018.
  15. ^ "Nintendo 64". Electronic Gaming Monthly 1998 Video Game Buyer's Guide. March 1998. p. 45. ISSN 1071-5290.
  16. ^ "Interview with Howard Lincoln". Next Generation. No. 29. Imagine Media. May 1997. p. 47.
  17. ^ "Star Wars – Shadows of the Empire". Play Quondam PC Games. February 10, 2015. Retrieved March 6, 2017.
  18. ^ Roberts, Samuel (March 24, 2016). "Why nosotros need these quondam Star Wars games on PC". PC Gamer . Retrieved March 6, 2017.
  19. ^ Grayson, Nathan (May 4, 2016). "I Can Finally Play Star Wars Shadows of the Empire Whenever I Want". Kotaku . Retrieved March 6, 2017.
  20. ^ Kane, Alex (July 24, 2019). "Limited Run Games Gives Shadows of the Empire and The Empire Strikes Back the Cartridge Rereleases They Deserve". StarWars.com . Retrieved Oct 29, 2019.
  21. ^ "Star Wars: Shadows of the Empire review score". Archived from the original on 2019-05-04.
  22. ^ "Star Wars: Shadows of the Empire review score". Archived from the original on 2019-05-20.
  23. ^ a b Marriott, Scot Alan. "Star Wars: Shadows of the Empire – Review". Allgame. Archived from the original on Feb 15, 2010. Retrieved July 18, 2013.
  24. ^ a b c d e f g "Review Crew: Star Wars: Shadows of the Empire". Electronic Gaming Monthly. No. 91. Ziff Davis. Feb 1997. p. 57.
  25. ^ "Viewpoint". GameFan. Vol. 5, no. 2. January 1997. pp. 28–30. Retrieved June 29, 2021.
  26. ^ "Shadws of the Empire review". Game Revolution. June 6, 2004. Archived from the original on May 27, 2016. Retrieved March 6, 2017.
  27. ^ a b c d east f one thousand Broady, John. "Star Wars: Shadows of the Empire Review". GameSpot . Retrieved July 18, 2013.
  28. ^ a b c d e f g Perry, Doug (December 9, 1996). "Star Wars: Shadows of the Empire review". IGN . Retrieved March half-dozen, 2017.
  29. ^ O'Neill, Jamie (December 1, 2009). "Star Wars: Shadows of the Empire retro review". Nintendo Life . Retrieved March 6, 2017.
  30. ^ "Nintendo Power". Nintendo Power. January 1997.
  31. ^ "PC Zone (UK)". PC Zone. August 2001.
  32. ^ a b c d "Shadows of the Empire". Next Generation. No. 26. Imagine Media. Feb 1997. pp. 118, 120.
  33. ^ a b c d "Nintendo 64 ProReview: Star Wars: Shadows of the Empire". GamePro. No. 99. IDG. December 1996. pp. 108–9.
  34. ^ Funk, Joe (January 1997). "It Is your Des-south-due south-stiny". Electronic Gaming Monthly. No. 90. Ziff Davis. p. 6.
  35. ^ "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. pp. 84–ninety.

Further reading [edit]

  • Lockhard, Nathan (May 1, 1997). "Star Wars: Shadows of the Empire". three-2-one Contact. Children's Tv set Workshop. p. 28. ISSN 0195-4105.

External links [edit]

  • "Shadows of the Empire". LucasArts. Archived from the original on February 5, 2007. Retrieved Feb 5, 2022.
  • "Shadows of the Empire". Nintendo (in Japanese). Retrieved February 5, 2022.
  • Star Wars: Shadows of the Empire at MobyGames
  • Star Wars: Shadows of the Empire (video game) on Wookieepedia, a Star Wars wiki

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Source: https://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_(video_game)

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